That’s no moon, that’s a blog account!
There are some stories, articles, thoughts and rants  you read on the internet and just go “meh” or maybe “whatever” or some kind of other ambivelant comments, and I read a lot of those, and my brain is very used to such a “meh” comment. Hell, I probably write a lot of those.
However, today I have been reading and watching a few articles over on Destructoid by Reverend Anthony, someone I had only really seen before from “Hey Ashley, Whatcha Playin?” and this guy makes so many interesting points on a variety of areas of gaming. The specific one that made me want to talk about it, was the Rev Rant titled Donate.
In this vid, he poses the question: Why do we pay $60 for a game, based on hopes from interviews, previews, demos, gameplay videos and the such on a big old gamble that a game will be good, then being disappointed and inevitably blogging it up how bad the game was. Yet, we all know we have played indie games for free that have been better than a game you paid full price for. I have played dozens of them, a free indie title on any number of sites that have entertained me more than the Force Unleashed or the Hellboy game, or numerous other titles I have disliked. Yet, have I donated? Have I paid the money for these creative people making great and thought provoking games, but never hitting mainstream due to the 8bit stylings that the limited money can afford? No. I’m sure many of you are in the same boat.
Why pay all this money on a gamble whether a game will be good or bad, when you can support the creator of a game you just played and you know was good. Would you want another Cave Story or another Army of Two? Another game by the guy who made Passage or a game by the guys behind Shellshock?
The power actually is ours, we get to choose where to spend our money, so make the right choice and make a choice that will lead to better games for all of us, make the choice that when we come to defending games as we all end up doing we have an unending list of games that don’t contain 12 ways to make heads explode, make the choice so that the idea of defending games is a thing of the past.

Rev

There are some stories, articles, thoughts and rants  you read on the internet and just go “meh” or maybe “whatever” or some kind of other ambivelant comments, and I read a lot of those, and my brain is very used to such a “meh” comment. Hell, I probably write a lot of those.

However, today I have been reading and watching a few articles over on Destructoid by Reverend Anthony, someone I had only really seen before from “Hey Ashley, Whatcha Playin?” and this guy makes so many interesting points on a variety of areas of gaming. The specific one that made me want to talk about it, was the Rev Rant titled Donate.

In this vid, he poses the question: Why do we pay $60 for a game, based on hopes from interviews, previews, demos, gameplay videos and the such on a big old gamble that a game will be good, then being disappointed and inevitably blogging it up how bad the game was. Yet, we all know we have played indie games for free that have been better than a game you paid full price for. I have played dozens of them, a free indie title on any number of sites that have entertained me more than the Force Unleashed or the Hellboy game, or numerous other titles I have disliked. Yet, have I donated? Have I paid the money for these creative people making great and thought provoking games, but never hitting mainstream due to the 8bit stylings that the limited money can afford? No. I’m sure many of you are in the same boat.

Why pay all this money on a gamble whether a game will be good or bad, when you can support the creator of a game you just played and you know was good. Would you want another Cave Story or another Army of Two? Another game by the guy who made Passage or a game by the guys behind Shellshock?

The power actually is ours, we get to choose where to spend our money, so make the right choice and make a choice that will lead to better games for all of us, make the choice that when we come to defending games as we all end up doing we have an unending list of games that don’t contain 12 ways to make heads explode, make the choice so that the idea of defending games is a thing of the past.

  1. Avatar Image

    Chris Carter

    People are cheap, and if they “have” to pay (360) to join in with your friends on a popular title like Call of Duty, they will.

    Hopefully more blogs like this will make people more aware of the situation.

  2. Zoran

    Hi there,
    Amazing! Not clear for me, how offen you updating your clarkiep.gamerlimit.com.
    Zoran

  3. GlenStef

    Hi,
    Where are you from? Is it a secret? :)
    GlenStef

  4. Pett

    Everything dynamic and very positively! :)
    Pett

  5. Dirnov

    Hi,
    Thank you! I would now go on this blog every day!

  6. SonyaSunny

    Can i take a one small pic from your blog?
    [url=http://iphone-ipod.110mb.com/]SonyaSunny[/url]

  7. Boldy

    Super post, Need to mark it on Digg
    Thank you
    Boldy

  8. Jazzman

    I feel like the comparison leaves out many varriables, including advertising, statistics, and emotional attack via info on the passage dev. I see where he’s coming, it’s just that the games are completely different and the market size can be 100000-1. He had a great argument but it could’ve been prepared better.

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